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NBA 2K15: il gioco si aggiorna su PS4, in arrivo la patch per Xbox One e PC

I ragazzi di 2K Sports non stanno facendo mancare il loro supporto per NBA 2K15: è in arrivo la terza patch per le console next-gen che migliorerà sensibilmente il gioco, a partire dal gameplay e dalla modalità online. Il nuovo update è già disponibile su Playstation 4, mentre Xbox One e PC dovranno aspettare ancora qualche giorno. Di seguito tutte le novità:

 

GENERAL

– Continued improvements have been made to the face scanning process.  Please ensure you have plenty of balanced lighting (natural light is best) for best results.

– A number of improvements have been made to the MyPARK Championship experience.  Get out there and represent your Park!

– The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.

– The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill.  Rajon Rondo now has a new body type.

– Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.

– Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.

– Updated the referee uniforms to match the look for the 2014-15 NBA season.

– Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.

– Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.

– Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.

– The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.

– A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.

– In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.

– When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.

– When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.

– Created/generated players will now have their hot zones updated when their position changes.

– Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.

– NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.

– Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.

– Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).

– Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.

– Records will now be shown with the correct values when loading into quick matches online.

– Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.

– The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.

– MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.

– Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.

– (PC) Support for 21:9 resolutions has been added.

– (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.

GAMEPLAY

– Several improvements made to defensive movement to make it more responsive.

– Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.

– Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.

– Pass speeds have been increased to reduce “floaty” passes.

– Increased the AI’s usage of 3PT shots to better match real life NBA statistics.

– Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the “hunchback” walk-ups.  Also made it easier to dribble walk in general.

– Disabled technical fouls due to excessive timeouts in online games to prevent griefing.

– Fixed overpowered behind-the-back dribble moves.

– Addressed several cases of control unresponsiveness in the dribbling system.

– Tuned interior and contact shot success for more predictable outcomes.

– Reduced contact dunk frequency for Posterizers in all game modes.

– The AI will now evaluate more options rather than always doing “auto-putbacks” off of offensive rebounds.

– Several improvements made to balance offensive and defensive rebounding.

– More impactful penalties instituted against “zig-zag” 3PT exploit.

– Corrected a case where block inputs were being dropped near the basket.

– Increased the frequency of reaching fouls.

– Tuned defensive closeout speed and effectiveness.

– The shot meter is now enabled during free throw situations.

– Reduced the frequency of moving screen violations.

– Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.

– Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.

– Re-worked the shot fatigue system to take more factors into account to better simulate real life.

– Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.

– Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.

– Force receivers to play standing catches on check-ball passes.

– Fixed an issue where a user’s pass release type request was being overridden during fast breaks.

– Fixed several cases of rebounding goaltends being called too frequently.

– Improvements to passing and catching into the post.

– Made passers more aware of defenders behind them when selecting pass animations.

– Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.

– Prevent post players from auto pump faking from dropsteps.

– Delayed the AI’s decision to pass on pick & rolls until the roll animation has launched.

– Improved Deny Ball movement when Out of Position.

– Improved the responsiveness of the Right Stick defensive Quick Steps.

– Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.

– Fixed on-ball defense facing when out of position and really close to the ball handler.

– Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.

– Made it easier to control your player during the 2K Camera flip transition.

– Improved post shot selection for AI-controlled players to better match their tendencies.

– Reduced the frequency of steals in perimeter body-ups.

– Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.

– Removed dribble drive stutter that was occasionally playing in the wrong situations.

– Improved Points of Emphasis logic for late game situations.

– Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.

– Improved logic and spacing for players in the Triangle freelance offense.

– A number of other smaller changes have been made to address issues as well as enhance the user experience.